
Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2008.09.29 10:23:00 -
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Edited by: Astria Tiphareth on 29/09/2008 10:25:37 I am less worried by these proposed changes than some of my militia counterparts, but still cautious about them. We already have an element of blob warfare at times, even some occasional POS warfare, and for the most part those that can't stand that form of warfare steer well clear and fight somewhere else, but it's still not a trend to be encouraged. Unfortunately if the enemy tactics are entirely blob-based, you end up being forced into that mode of warfare, and I do know that quite a few in the Amarr militia have expressed distaste for capital warfare, blobs, left 0.0 combat for that reason, and have no desire for its return.
I object to this notion that FW is 'PvP with training wheels'. It isn't, but it does have newer players trying it, and that is a good thing. What it is however is a sec-hit-free, no SP limit, easy way to find quick fights in low-sec, close to a high-sec base of operations and learn about PvP. If I was going to attribute a reason for the reduced militia participation recently it's that the combat used to be a lot more small-gang and roaming, and people actually committing to fights they might not win; lately I have noted a trend of larger and larger fleets, and often said fleets run at the sight of an even-remotely similar force. Fighting huge battles with 80-100+ ships is dull, laggy, often has capitals, and has no real way for the individual's skills, player or otherwise, to make any difference. FW encourages, nay requires, small T1 ships like frigates and destroyers. How can they operate when someone hot-drops a carrier fleet on them? Let us not forget that FW is in low-sec and for many it was hoped to be the return of the roaming small gang, but on a larger scale.
I can see a benefit from large alliances joining FW if they provided funding and support to the militia beyond direct military intervention, as the biggest criticism by those new to PvP is that funding PvP is expensive when the enemy keeps fielding carriers and battleships. Somehow I don't see the alliance coffers or resources being made available though.
I would strongly argue for the operating area of Factional Warfare being increased if larger alliances can participate, to reduce the chances of one large pair of fleets dominating the battlefield. At present there are only a few ways into the Amarr theatre of operation - I have zero desire to end up with a circumstance where a large alliance decides to blockade those few entry points with hundreds of ships.
I don't feel I've been won over by the arguments enough yet to see why we'd want large organised capital-backed alliance fleets versus somewhat slapdash militia fleets because the militia pilots have less SP, less ISK, fewer numbers, and aren't as used to fighting alongside each other. Any hope of the trend of more people trying PvP and actually considering more active roles in low-sec or 0.0 would very likely be dashed. ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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